(4) f2p (2) fallout (4) fantasy flight games (1) fantasy novels (66) fantasy short stories (1) far cry (7) fate (3) fiction novels (1) final form games (1) firaxis (1) first person action games (8) first person action-adventure (2) first person shooters (56) flagship syndicate (1) flying wild hog (1) focus entertainment (4) focus home interactive (13) forgotten realms (30) foundation (3) frank herbert (2) frictional games (2) friedrich nietzsche (1) frogwares (1) frozenbyte (1) fullbright (2) fun (5) gaijin entertainment (1) gas powered games (1) gearbox software (3) george orwell (2) george r.r. evans (1) eurovideo medien (1) everspace (2) f.e.a.r. So many games do not have (working) mirrors, even when they have multiple bathrooms like Deus Ex: Mankind Divided for instance.Ġ451 (27) 2k (11) 38 studios (1) 3d realms (1) 4x strategy games (1) 505 games (4) a song of ice and fire (5) action roleplaying games (17) activision (3) adrian tchaikovsky (2) adventure games (6) alastair reynolds (1) aldous huxley (1) alice (2) andrzej sapkowski (8) andy weir (2) annual round-ups (14) anthologies (2) arkane studios (7) armature studio (1) ascaron (2) asobo studio (2) aspyr (2) assassin's creed (9) atari (9) avalanche studios (5) ayn rand (1) baldur's gate (7) batman: arkham (4) beamdog (3) bethesda game studios (4) bethesda softworks (19) big bad wolf (1) bioshock (4) bioware (14) black isle (2) blackguards (2) blind squirrel games (1) blizzard (4) blog stuff (4) bloober team (3) bloodrayne (2) board games (1) books (4) borderlands (4) bram stoker (1) brandon sanderson (11) bulkhead interactive (1) capcom (1) card games (1) cd projekt red (4) ci games (1) cold symmetry (1) comcept (1) comic science fiction novels (1) crate entertainment (1) creative assembly (1) croteam (1) crowbar collective (1) crysis (4) crystal dynamics (4) crytek (4) curve games (1) cyanide studio (4) daedalic entertainment (2) danger close (1) darksiders (5) david gemmell (1) dawn of war (4) day 1 studios (1) dead space (3) deck nine (1) deck13 interactive (5) deep silver (5) deep silver fishlabs (1) demiurge (1) deus ex (8) devolver digital (4) diablo (2) dice (2) digital extremes (2) dishonored (4) divinity (2) dontnod entertainment (3) doom (3) douglas adams (1) dragon age (4) driving games (3) dune (2) dungeon siege (3) dungeons and dragons (21) dystopian fiction novels (4) ea (23) ebb software (1) echtra games (1) eclipse (1) ed greenwood (5) eidos (3) eidos interactive (2) eidos montreal (7) eion colfer (1) erin m. There were no jump scares related to them but I appreciated it nonetheless. I was surprised most mirrors actually show a reflection of you, even if muddy. It is more like head swaying and happens even when standing still. ![]() Head bobbing one might want to turn off even if not prone to motion sickness. How it takes a moment for you to accelerate to full speed and how going up stairs really slows you down, really felt like default Unity. ![]() I think the developers should have played with the movement settings a bit. But other than once holding a key inside in the Inheritance DLC, I did not find the vase to have any bigger purpose. The red vase also really sticks out wherever it is to the point you would think it had some symbolic meaning. There is quite a lot of detail, at least to last a few rooms - the art assets do start getting reused after some time. Layers of Fear does not have the long loading times like Unity games I have lately played, however. I thought that might happen considering paintings are an important story element, and there were times when one did melt or morph to something else but that is just not quite as creepy. What really would have sent chills down my spine is if a portrait had suddenly turned to look at me. Rooms often change behind - and in front of - you when triggering something, accompanied by appropriate sound effects. Layers of Fear often succeeds at building a spooky atmosphere in which jump scares have easier time to succeed. The unfolding narrative is uninspired and predictable.Īt least I found it a lot creepier than Amnesia. But unlike Soma, Layers of Fear is terribly boring. ![]() With such a lack of game mechanics, the story really has to be good and interesting for a game to be entertaining. There are few puzzles too but largely the game is a straight-up walking simulator. Or not, as one of the three endings so requires. A monster makes an appearance here and there but you do not need to hide or run from it - merely avoid walking into it. Mostly you move about and fling open doors and drawers to maybe find a story item. Walking simulator with psychological horror
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |